Before knowing about 2D Animation, Lets us firstly know about “Principles of Animations”Because animation is completely depended on these 12 principles.
Principles of Animations:
Squash and stretch: It is used to give, drawn objects a feeling of flexibility and the weight. Squash and stretch are often manipulated to create a comedic effect but are utilized in all types of animation. Below drawn is the example for Squash and stretch
The anticipation of Movements: It is just as important as the movement itself. The movement of anticipation informs the audience that an object or character is about to take action. Below drawn is the example for Anticipation of Movements.
Staging: Layout of objects and characters in a scene that draws the audience’s attention to the subject of the scene. Wide, medium and close up shots, camera angles, colors, and the amount of movement should all be taken into consideration when developing the staging a scene. Below drawn is the example for Staging.
Straight Ahead Pose-to-Pose: In which the animator draws each scene a single frame at a time. In this case, the animation is moving straight ahead from the first drawing in the scene. In pose to pose animation, the animator plans out the key pose in the scene and then with the help of an assistance or animation software, fills in the frames b/w each keyframe. Below drawn is the example for Straight Ahead Pose-to-Pose.
Follow through and overlapping action: Is which pertains to drawn objects that are in motions. Below drawn is the example for Follow through and overlapping action.
Slow Out and Slow In: Which governs the smoothness of an animation. More frames mean smoother, slower animation, fewer frames will speed up the animation. Below drawn is the example for Slow out and slow In.
ARC: Which are used for expressing speed. Thrown objects, limbs, and even free moving
characters follow what is called a “natural arc” for the scene, which is determined by the staging and perspective to the scene. Below drawn is the example for ARC.
Secondary Action: the Secondary action which conveys strong emotions. Below drawn is the
example for Secondary Action
Timing: The number of frames in a scene or action. It governs the overall speed of the animation. Below drawn is the example for timing.
Exaggeration: Which is used to make the scene interesting in one accept of it over another. Below drawn is the example for Exaggeration.
Solid Diagram: a Solid diagram that applies to object drawn in a three-dimensional space. An animator uses solid drawing techniques to give their drawn objects three-dimensional aspects like weight, balance, anatomy, lighting and more. Below drawn is the example for Solid Diagram.
Appeal: Which is used to make a leading character in any project as appealing as possible to captivate the audience.
These are the 12 basic Principles of Animations. Hope I Said well about these principles.
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In the next blog, I will tell you about “What is 2D Animation?”
It’s P. Vishnu Vardhan’s Article
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